Item changes are pointed out in the relevent Gear category of the guide. All monsters now have more armour, elemental and chaos resistance, so every build is affected by this in the same way, not a nerf specifically for CL. Video: Cobra Lash vs 100% Delirium T16 MapĬobra Lash as a Skill remains mostly unaffected from 3.8 to 3.9, recieving a rework to how it is affected by different terrain levels (this is a positive fix) and it is affected by some monster and item-mod reworks. Seems like we can't roll Despair on Hit Curse on our Claws anymore, so we will use the Witchfire Brew Flask instead. Don't point any questions about them towards me, but discuss them among yourselves and read through the comments to learn what others already found out/feel about them. But there has been some very good feedback in the comments already, so I just leave it up to you guys to discuss them. I can't really tell how good or bad the new cluster jewels are, because I'm not playing Cobra Lash in 3.10. Please adept accordingly to your gaming experience. Since the Delirium League is pretty rippy it might be best to get some more life on the passive tree. Good luck and have fun playing Cobra Lash in Delirium League! :D I might add some more later during the league. I will not include any of the Delirium League Jewel Clusters in the guide, since I don't know how easy/hard it will be to obtain them and because they don't look extremely useful at their current state. The changes to fossil crafting will somewhat change how you can craft the needed/wanted items, but the bases that we need should be cheap and soon enough available on the market to not result in the need of itemisation changes imo. You might want to get rid of some of the excess damage we deal to gain more survivability (more Evasion and Life) during Delirium League, but that's only a vague prediction before Delirium League start, you will notice this yourself and just adept the build. You can still use Cinderswallow Urn if you want to. I would now recommend to use a regular Onslaught Flask to gain Onslaught with the Crit Chance Mastermind craft. ![]() Herald of Agony was nerfed, but the specific nature of the nerf doesn't affect our build much, so that setup is unchanged. Since we lost the accuracy and crit chance from Precision Gem, we will need to get that elsewhere (I included accuracy on a jewel, there are plenty options to gain accuracy, just make sure that you have hit chance capped at 100% in the endgame). Casting them is now faster and they can be used more seemless. Totems recieve a buff to make them more resistant to damage, hence I hope they will do a better joy surviving in any Boss fights. The (now) 3-Link Aura setup is now moved to a weapon and the Withering Totem setup is now supported by Faster Casting. The nerf to precision however made me remove it from the setup. ![]() In 3.10 the build isn't changed a lot as it hasn't been affected much by the balance changes. I've created this guide in 3.8 and updated it for 3.9 and now 3.10.
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